


I could win, but the sheer size of the dungeons on top of fighting extremely strong fallen hero parties, usually exhausted your heroes making them survive, but most likely unable to get anywhere near completing the dungeon. You can try adding the Fallen Heroes mod in, but you would probably need additional trinkets or classes or anything to make your team stronger. Small balance friendly exceptions that shouldn't change gameplay too much.Ī spider monster mod that can be fairly strong at times.Ī very strong invading boss from Dark Souls.Ī monster adding mod that adds a few spell based trinkets.Īn expanded item carrying inventory to fit the few dungeons that are 2-4x the size of a regular dungeon. This is the seperate mods that require Crimson Court and Colour of Madness DLC. Any idle character that does not participate in an activity or join on an expedition will also have their stress level reduced by 5.This is a collection of AWESOME mods that don't really change the base game. Leaving a hero at these facilities costs gold, and will make them unavailable for the next expedition (sometimes longer if the character goes rogue and chooses to stay on), but will significantly reduce their levels. Returning to the hamlet in Darkest Dungeon will return their levels back down to 100 if they had exceeded that number, though afflictions will remain until that character participates in a recreational activity at the tavern or the abbey.

Obviously, this is not ideal, unless you were hoping to thin out your roster a little. At 200 stress, the character will suffer a heart attack and arrive on death’s door. It increases as your party continues deeper into the horrors that wait below, and when it reaches 100, they will may spiral towards madness and gain a negative affliction. Stress is one of the most unique features of Darkest Dungeon.
